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Drift
History
Drifting refers to a driving
technique and to a motor sport involving the use of the technique. A car
is said to be drifting when the rear slip angle is greater than the
front slip angle, and the front wheels are pointing in the opposite
direction to the turn (e.g. car is turning left, wheels are pointed
right), and the driver is controlling these factors. As a motor sport
drifting is constantly gaining in popularity, now with professional
competitions across the globe.
For years drivers have
intentionally used oversteer in motorsports such as dirt track racing,
motorcycle speedway, and rallying. Early Grand Prix drivers such as
Tazio Nuvolari also used an at-the-limit form of driving called the
four-wheel drift. It has also featured prominently in stunt driving and
other forms of exhibition.
Modern drifting started out as a
racing technique popular in the All Japan Touring Car Championship races
over 30 years ago. Motorcycling legend turned driver, Kunimitsu
Takahashi, was the foremost creator of drifting techniques in the 1970s.
He was famous for hitting the apex (the point where the car is closest
to the inside of a turn) at high speed and then drifting through the
corner, preserving a high exit speed. This earned him several
championships and a legion of fans who enjoyed the spectacle of burning
tires. The bias ply racing tires of the 1960s-1980s lent themselves to
driving styles with a high slip angle. As professional racers in Japan
drove this way, so did the street racers.
A street racer named Keiichi
Tsuchiya became particularly interested by Takahashi's drift techniques.
Tsuchiya began practicing his drifting skills on the mountain roads of
Japan, and quickly gained a reputation amongst the racing crowd. In
1977, several popular car magazines and tuning garages agreed to produce
a video of Tsuchiya's drifting skills. The video, known as Pluspy,
became a hit and inspired many of the professional drifting drivers on
the circuits today. In 1988, alongside Option magazine founder and chief
editor Daijiro Inada, he would help to organize one of the first events
specifically for drifting. He also drifted every turn in Tsukuba Circuit
in Japan.
One of the earliest recorded
drift events outside Japan was in 1996, held at Willow Springs Raceway
in Willow Springs, California hosted by the Japanese drifting magazine
and organization Option. Inada, the
NHRA
Funny Car drag racer Kenji Okazaki and Dorikin, who also gave
demonstrations in a Nissan 180SX that the magazine brought over from
Japan, judged the event with Rhys Millen and Bryan Norris being two of
the entrants. Drifting has
since exploded into a massively popular form of motorsport in North
America, Australasia, and Europe. One of the first drifting competitions
in Europe was hosted in 2002 by the OPT drift club at Turweston, run by
a tuning business called Option Motorsport. The club held a championship
called D1UK, then later became the Autoglym Drift Championship. For
legal reasons, the business was forced to drop the Option and D1 name.
The club has since been absorbed into the D1 franchise as a national
series.

Present Day
Drifting has evolved into a
competitive sport where drivers compete in rear-wheel drive cars to earn
points from judges based on various factors. At the top levels of
competition, especially the D1 Grand Prix from Japan and others in
Malaysia, Australia, Canada, the Republic of Ireland, the United
Kingdom, Formula-D in the United States, and New Zealand, these drivers
are able to keep their cars sliding for extended periods of time, often
through several turns. Drifting is not recognized by the
FIA
(Fédération Internationale de l'Automobile) motorsport's governing body,
as a professional form of motorsport.
Amateur drifting on public roads
is a significant problem in Saudi Arabia. |
Drift Competition
Drifting competitions are judged
based on line, angle, speed, and show factor. Line involves taking the
correct line, which is usually announced beforehand by judges. The show
factor is based on multiple things, such as the amount of smoke, how
close the car is to the wall, and the crowd's reaction. Angle is the
angle of a car in a drift, Speed is the speed entering a turn, the speed
through a turn, and the speed exiting the turn; faster is better.

The judging takes place on just
a small part of the circuit, a few linking corners that provide good
viewing, and opportunities for drifting. The rest of the circuit is
irrelevant, except as it pertains to controlling the temperature of the
tires and setting the car up for the first judged corner. In the tandem
passes, the lead driver often feints his or her entry to the first
corner to upset the chase driver.
There are typically two
sessions, a qualifying/practice session, and a final session. In the
qualifying sessions, referred as Tansou
(speed run), drifters get individual passes in front of judges (who
may or may not be the final judges) to try and make the final 16. This
is often on the day preceding the final.
The finals are tandem passes,
referred as Tsuiso (chase attack).
Drivers are paired off, and each heat comprises two passes, with each
driver taking a turn to lead. The best of the 8 heats go to the next 4,
to the next 2, to the final. The passes are judged as explained above,
however there are some provisos such as:
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Overtaking the lead car under
drift conditions almost always wins that pass.
-
Overtaking the lead car under
grip conditions automatically forfeits that pass.
-
Spinning forfeits that pass,
unless the other driver also spins.
-
Increasing the lead under drift
conditions helps to win that pass.
-
Maintaining a close gap while
chasing under drift conditions helps to win that pass.
Points are awarded for each
pass, and usually one driver prevails. Sometimes the judges cannot
agree, or cannot decide, or a crowd vocally disagrees with the judge's
decision. In such cases more passes may be run until a winner is
produced. Sometimes mechanical failure determines the battle's outcome,
either during or preceding a heat. If a car cannot enter a tandem
battle, the remaining entrant (who automatically advances) will give a
solo demonstration pass. In the event of apparently close or tied runs,
crowds often demonstrate their desire for another run with chants of
'one more time'.[4]
There is some regional
variation, for example in Australia, the chase car is judged on how
accurately it mimics the drift of the lead car, as opposed to being
judged on its own merit. Other variations of the tansou/tsuiso and the
tansou only method is the multi car group judging, seen in the Drift
Tengoku videos where the four car team is judged in groups.
Track Example
Click on an image to enlarge



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